VisionOS 1,000,000+ Particle Visualization using LayerRenderer, GPU
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0
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194
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March 2, 2024
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Use Metal to render DICOM image
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0
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181
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February 28, 2024
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Sending arrays to a kernel shader
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9
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764
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February 18, 2024
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Chapter 6: Confused about sRGB color space and gamma correction in Metal
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10
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3040
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February 15, 2024
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Using a triangle as environment map
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5
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172
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January 22, 2024
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Custom Character and Animation - Chapter 24: Character Animation
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6
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354
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January 20, 2024
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Bool in a header file
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11
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1828
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January 13, 2024
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Chapter 15: GBufferOut
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3
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178
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January 7, 2024
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Chapter 16: atomic_int
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10
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520
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January 6, 2024
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Draw call bugthe book specifies that vertex shader is ran 6 times using draw call parameter vertexCount
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21
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374
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December 11, 2023
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Need normalization for direction vector in FirstPersonCamera?
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5
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218
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November 24, 2023
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Character animation does not move
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3
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186
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November 16, 2023
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Including Header Files in Multiple Metal Files
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6
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2334
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November 16, 2023
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MDLAsset() not support binary model?
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2
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192
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November 16, 2023
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Chapter 10: Light direction
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0
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253
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November 7, 2023
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I found these phrases in xcode debug state:
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2
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193
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November 7, 2023
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Chapter 27: Rendering With Rays
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5
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243
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November 3, 2023
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[Chapter 18] Dampening
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4
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202
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October 25, 2023
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Failed to render objects in Xcode 15
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2
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281
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October 18, 2023
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Errata for Metal by Tutorials 3rd Edition
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57
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1778
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December 13, 2023
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Xcode 15 Ray Tracing Playgrounds
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1
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439
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October 14, 2023
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I want to pass the texture array to the fragment shader. But there is a problem
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2
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292
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October 13, 2023
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Chapter 4 (Third Edition) shader validation error
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4
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875
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September 6, 2023
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I have a question about UV
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8
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284
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August 4, 2023
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Objects that rotate with the camera
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6
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192
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August 4, 2023
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How to use MTLRenderPipelineReflection?
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0
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327
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August 1, 2023
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Why is the Texture not being applied to Quad?
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2
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425
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July 22, 2023
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Chapter 16: handling 2D and 3D inputs
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6
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698
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July 17, 2023
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Metal-cpp and SwiftUI
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3
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826
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July 10, 2023
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Are parallel views possible
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6
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515
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July 9, 2023
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