Draw call bugthe book specifies that vertex shader is ran 6 times using draw call parameter vertexCount
|
|
21
|
374
|
December 11, 2023
|
Need normalization for direction vector in FirstPersonCamera?
|
|
5
|
216
|
November 24, 2023
|
Character animation does not move
|
|
3
|
186
|
November 16, 2023
|
Including Header Files in Multiple Metal Files
|
|
6
|
2292
|
November 16, 2023
|
MDLAsset() not support binary model?
|
|
2
|
186
|
November 16, 2023
|
Chapter 10: Light direction
|
|
0
|
253
|
November 7, 2023
|
I found these phrases in xcode debug state:
|
|
2
|
192
|
November 7, 2023
|
Chapter 27: Rendering With Rays
|
|
5
|
239
|
November 3, 2023
|
[Chapter 18] Dampening
|
|
4
|
202
|
October 25, 2023
|
Failed to render objects in Xcode 15
|
|
2
|
279
|
October 18, 2023
|
Errata for Metal by Tutorials 3rd Edition
|
|
57
|
1773
|
December 13, 2023
|
Xcode 15 Ray Tracing Playgrounds
|
|
1
|
438
|
October 14, 2023
|
I want to pass the texture array to the fragment shader. But there is a problem
|
|
2
|
279
|
October 13, 2023
|
Chapter 4 (Third Edition) shader validation error
|
|
4
|
858
|
September 6, 2023
|
I have a question about UV
|
|
8
|
283
|
August 4, 2023
|
Objects that rotate with the camera
|
|
6
|
189
|
August 4, 2023
|
How to use MTLRenderPipelineReflection?
|
|
0
|
325
|
August 1, 2023
|
Why is the Texture not being applied to Quad?
|
|
2
|
418
|
July 22, 2023
|
Chapter 16: handling 2D and 3D inputs
|
|
6
|
654
|
July 17, 2023
|
Metal-cpp and SwiftUI
|
|
3
|
790
|
July 10, 2023
|
Are parallel views possible
|
|
6
|
510
|
July 9, 2023
|
[Chapter 23] challenge project
|
|
4
|
359
|
June 26, 2023
|
GPU-driven for dynamic scenes? (Chap. 26)
|
|
9
|
371
|
June 11, 2023
|
Use of .read in fragment function for MTLTexture
|
|
3
|
465
|
June 7, 2023
|
Chapter 31: Is triple buffering needed when using setVertexBytes?
|
|
1
|
262
|
June 7, 2023
|
Chapter 7 Checkerboard fragment
|
|
1
|
206
|
May 30, 2023
|
[Chapter 13: Shadows] Shadow Depth Texture Blank
|
|
3
|
201
|
May 26, 2023
|
C++ knowledge for metal requirement
|
|
1
|
264
|
May 14, 2023
|
Question about input coordinates in fragment shader
|
|
1
|
461
|
October 11, 2022
|
Metal Soft Shadows
|
|
6
|
524
|
April 25, 2023
|