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Generated model and lighting (Chapter 5)
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5
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948
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September 13, 2019
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Texture2d_array or array of texture2d
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2
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2252
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September 11, 2019
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The upperbound of the textures in Metal
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13
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1733
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September 3, 2019
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Chapter 16 and 9 - Particles with scene-graph
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4
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367
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August 30, 2019
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Best data layout in threadgroup memory
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6
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1557
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August 26, 2019
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Chapter 16 - particles pipelineState pixelFormat
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2
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1474
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August 25, 2019
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Ch 4 - DebugLights
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13
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633
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August 24, 2019
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Integrating with SceneKit
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5
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2312
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July 5, 2019
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Chapter 2: Importing primitive.obj into Blender fails
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5
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1122
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June 28, 2019
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Bvec3 in Metal?
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1
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360
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June 21, 2019
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Chapter 1 playground not rendering
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1
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348
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June 15, 2019
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Ch 14 Deferred Rendering code very slow on iOS
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5
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723
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May 17, 2019
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Cooperative Compute Shader
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14
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2423
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May 3, 2019
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Minor bug in PBR Workflow example code
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2
|
438
|
April 23, 2019
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Chapter 5, color calculations
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2
|
604
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April 22, 2019
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Wish list for book additions ;-)
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4
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503
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March 26, 2019
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Metal color blend and renderCommandEncoder
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3
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2029
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April 14, 2019
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Chapter 21: hit test with MPSRayIntersector
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1
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724
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March 31, 2019
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Chapter 14: Spotlight Shadow Map
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5
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2717
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March 16, 2019
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Chapter 9 - parent relation with camera
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5
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688
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March 8, 2019
|
|
Made it to the end of the book
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1
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488
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March 6, 2019
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Chapter 14 deferred rendering with skybox
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4
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1931
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February 22, 2019
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Chapter 7 parallax mapping texture
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2
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614
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February 20, 2019
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Chapter 17: improving performance of Flocking
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1
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374
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February 6, 2019
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Chapter 15 rendering artifacts
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4
|
1142
|
January 27, 2019
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CH14: Build GBuffer Pass Descriptor
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1
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408
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January 22, 2019
|
|
Ch 14 - G-buffer
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|
3
|
409
|
January 20, 2019
|
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Chapter 2 - Challenge Rotating the mushroom
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2
|
585
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January 1, 2019
|
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Chapter 8 importing my own glTF models
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6
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1320
|
December 15, 2018
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|
Ch 4: MathLibrary
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3
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557
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December 14, 2018
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