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Metal resources clean up
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1
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300
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January 18, 2023
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Reconstructing GBuffer world position via depth or using extra .memoryless texture
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2
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292
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January 17, 2023
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[Chapter 12: Render Passes] Object selection
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3
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259
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January 15, 2023
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CH 30 - how to do colored bloom?
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4
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399
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December 23, 2022
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[Chapter 8] Error in renderEncoder.setFragmentBytes() calls
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1
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168
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December 20, 2022
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Chapter 19: Tessellation & Terrains - aerial view image texture
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2
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197
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December 13, 2022
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How to see the vertex descriptor of the MDLMesh helper geometries
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2
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332
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November 16, 2022
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[Chapter 2] playgroundSharedDataDirectory is not supported in Swift Playgrounds
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3
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378
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October 31, 2022
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Moving an airplane on a globe
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9
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376
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October 29, 2022
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[Chapter 4] Typo in the Vertex Function?
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1
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175
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October 28, 2022
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How to rotate an object around world space, not local/object space
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9
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1414
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October 12, 2022
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Distinction b/w using references and pointers as function arguments
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4
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275
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October 9, 2022
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Rotating cylinders and lighting issues
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8
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360
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October 6, 2022
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ArcballCamera has wrong rotation if target is not [0, 0, 0]
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1
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217
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October 1, 2022
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How to use setFragmentBuffer(:::) function
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12
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1410
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September 30, 2022
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Navigation chapter and simple mesh
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21
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436
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September 24, 2022
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Occlusion culling
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1
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496
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September 22, 2022
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Is it possible to reuse command buffers and render command encoders?
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1
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1644
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September 17, 2022
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Camera and moving scene object
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5
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281
|
September 19, 2022
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Why to pass the Camera,lighting and other info as stage_in value to Vertex function?
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2
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333
|
June 2, 2022
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How to understand metal compute shader code?
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7
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545
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September 15, 2022
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Navigation chapter - InputController
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7
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548
|
September 14, 2022
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I want to check the value inside the shader
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4
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230
|
September 5, 2022
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Creating Metal Renderer many object out of scopes?
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4
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363
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September 2, 2022
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View direction for specular calculation
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1
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246
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September 2, 2022
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How to use reflections with an Arcball camera?
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4
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353
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July 5, 2022
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[Chapter 8] - Need some explanation about vertex descriptor
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3
|
500
|
July 4, 2022
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Strafing vector from side to side
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10
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455
|
July 1, 2022
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[Chapter 10: Lighting Fundamentals] Suggest to change point size according to distance
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2
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346
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June 30, 2022
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PDF version with Paperback
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5
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560
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June 18, 2022
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