ArcballCamera has wrong rotation if target is not [0, 0, 0]
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1
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207
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October 1, 2022
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How to use setFragmentBuffer(:::) function
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12
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1299
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September 30, 2022
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Navigation chapter and simple mesh
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21
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367
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September 24, 2022
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Occlusion culling
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1
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460
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September 22, 2022
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Is it possible to reuse command buffers and render command encoders?
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1
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1424
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September 17, 2022
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Camera and moving scene object
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5
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257
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September 19, 2022
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Why to pass the Camera,lighting and other info as stage_in value to Vertex function?
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2
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313
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June 2, 2022
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How to understand metal compute shader code?
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7
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487
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September 15, 2022
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Navigation chapter - InputController
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7
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519
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September 14, 2022
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I want to check the value inside the shader
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4
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213
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September 5, 2022
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Creating Metal Renderer many object out of scopes?
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4
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344
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September 2, 2022
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View direction for specular calculation
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1
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238
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September 2, 2022
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How to use reflections with an Arcball camera?
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4
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325
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July 5, 2022
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[Chapter 8] - Need some explanation about vertex descriptor
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3
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479
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July 4, 2022
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Strafing vector from side to side
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10
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430
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July 1, 2022
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[Chapter 10: Lighting Fundamentals] Suggest to change point size according to distance
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2
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334
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June 30, 2022
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PDF version with Paperback
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5
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540
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June 18, 2022
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[Chapter 18] Clarification regarding the threadsPerGroup
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3
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351
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June 7, 2022
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[Chapter 6.2] Small typo
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1
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197
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May 13, 2022
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[Chapter 9] Order matrix
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2
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232
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May 9, 2022
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Metal by tutorials book 2?
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7
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778
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December 9, 2021
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Congratulations on the third edition
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3
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448
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April 23, 2022
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I found an error in the Chpater 4
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7
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567
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April 14, 2022
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The pbr shader nor working for metallic
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2
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468
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March 27, 2022
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How to find Xcode documentation for metal functions?
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4
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387
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March 25, 2022
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Book has no keyword index?
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5
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254
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March 1, 2022
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[Chapter 4] Is this code incorrect?
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2
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350
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February 22, 2022
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Winding order for clarity
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1
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768
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February 14, 2022
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Modify a texture for use in next render pass?
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2
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366
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February 3, 2022
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Code not working properly on M1 Mac?
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2
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606
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February 1, 2022
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