[Chapter 8 and Chapter 9] Where and how to set animation names
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14
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850
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January 29, 2022
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Unsigned Integer with negative values used for texture write
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2
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304
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January 19, 2022
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Error in chapter 2 on try anAsset.export(to: aURL)
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2
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261
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January 10, 2022
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Completely red screen in Chapter 2 after changing to .point
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2
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641
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December 23, 2021
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Very basic question about Metal resource management
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3
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1405
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November 10, 2018
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Chapter 15: using GPU draw_indexed_primitives for instanced rendering
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4
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315
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November 30, 2021
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Detect tap on a mesh
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4
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746
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April 11, 2021
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How to access to a float4 position?
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2
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417
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November 26, 2021
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Render Meshes with Quads Instead of Triangles
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1
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1100
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November 25, 2021
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Issue in Chapter 4 with Xcode 13
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1
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258
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November 21, 2021
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Patches with more control points? (biquadratic, bicubic, etc)
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3
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467
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November 10, 2021
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MDLMesh cylinder explanation of parameters of constructor
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1
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763
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October 27, 2021
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Generate mesh using custom vertex data
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11
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1030
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October 23, 2021
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How to add/remove renderable objects while using Heap for textures (Chapter 15 GPU Driven Rendering)
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9
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543
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March 19, 2021
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Kernel Writes Incorrect Value to Device Memory
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2
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296
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September 28, 2021
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Metal by Tutorials source code?
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1
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358
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September 27, 2021
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Chapter 16 Dead/Alive Particle Buffer
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4
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339
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August 30, 2021
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Blit ColourID selection
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5
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638
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August 26, 2021
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AdvancedLighting in chapter 20
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1
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547
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August 14, 2021
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MKTView `draw()` not updating when user scrolling its containing view
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1
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291
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August 12, 2021
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Duplicate code in update function
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1
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369
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August 8, 2021
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Making an MDLMesh from vertexData
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5
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1246
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August 7, 2021
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Masking Two Quads
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30
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1092
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August 4, 2021
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Drawing Sphere with Metal
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29
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2378
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July 23, 2021
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Chapter 20 Advanced Lighting - ray tracing hair
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7
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332
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July 15, 2021
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Chapter 11 Tessellation - load 32 bits displacement
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4
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322
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July 15, 2021
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Chapter 11 Tessellation - load and tesselate a custom loaded object
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2
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270
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July 14, 2021
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Chapter 10: Fragnebt Post-Processing
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4
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636
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July 1, 2021
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SKLabel Alpha Blending SKRenderer
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2
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398
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July 1, 2021
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Insights from WWDC
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1
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719
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June 20, 2021
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