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Chapter 15 Create Heap with Cube Map
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1
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453
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April 12, 2021
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Texture Sets in Xcode Asset Catalog
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5
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1453
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April 11, 2021
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Set IndexType on draw_indexed_primitives created on GPU
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2
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375
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April 9, 2021
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When to use stride or size
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2
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869
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April 7, 2021
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Can I turn off depthStencil for some object
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13
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1211
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April 6, 2021
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Atomics - Incremental kernel thread counter
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3
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1134
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April 6, 2021
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Boids getting stuck - Chapter 17
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3
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686
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April 4, 2021
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Chapter 11 - Tessellation by distance - empty render
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7
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494
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April 4, 2021
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Chapter 16 Bug in the Fireworks section
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3
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889
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April 1, 2021
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How to use YUV In Metal
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1
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1273
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March 24, 2021
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Chapter 5 Starter Project Stride number when setting normals
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7
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1153
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March 20, 2021
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Chapter 9 - Forward Vector for 3D
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5
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1415
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March 20, 2021
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Does updating a renderable's position while rendering it cause race condition? (Chapter 9 Scene Graph)
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3
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370
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March 20, 2021
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About primitive assembly - always in same block?
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1
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286
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March 15, 2021
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Chapter 5 - MathLibrary matrix calculation (confusion about column-major)
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3
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593
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March 15, 2021
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Normals from procedural MDLMesh for Raytracing
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20
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2067
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March 15, 2021
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Errata for Metal by Tutorials, 2nd Edition
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25
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1699
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March 14, 2021
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When to call useResource:usage:
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5
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1514
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March 11, 2021
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Simd_half3 in a Header file
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5
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979
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March 9, 2021
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Metal shader language function
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1
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532
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March 8, 2021
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How do function constants work with textureBuffer? (Chapter 15 GPU driven rendering)
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14
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1428
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March 5, 2021
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Lighting issue on rotating object
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2
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594
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February 24, 2021
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MSAA on shadow pass
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1
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442
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February 20, 2021
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Skybox and water not lit in Composition pass
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3
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378
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February 20, 2021
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Render large collection of custom type with only one draw call
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2
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417
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February 18, 2021
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Why MTLPixelFormat.bgra8Unorm?
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2
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4137
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February 3, 2021
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Debug concrete frame metal shader
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2
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406
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February 3, 2021
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Chapter 4 playgrounds not compiling Xcode 12.0.1
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4
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2092
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January 21, 2021
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SIMD Metal Documentation
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3
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1918
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January 19, 2021
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MTLTexture to CIImage conversion generates wrong colors
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2
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2178
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January 17, 2021
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