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Boids getting stuck - Chapter 17
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3
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677
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April 4, 2021
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Chapter 11 - Tessellation by distance - empty render
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7
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481
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April 4, 2021
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Chapter 16 Bug in the Fireworks section
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3
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876
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April 1, 2021
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How to use YUV In Metal
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1
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1260
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March 24, 2021
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Chapter 5 Starter Project Stride number when setting normals
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7
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1127
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March 20, 2021
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Chapter 9 - Forward Vector for 3D
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5
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1380
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March 20, 2021
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Does updating a renderable's position while rendering it cause race condition? (Chapter 9 Scene Graph)
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3
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365
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March 20, 2021
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About primitive assembly - always in same block?
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1
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283
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March 15, 2021
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Chapter 5 - MathLibrary matrix calculation (confusion about column-major)
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3
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582
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March 15, 2021
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Normals from procedural MDLMesh for Raytracing
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20
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2038
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March 15, 2021
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Errata for Metal by Tutorials, 2nd Edition
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27
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1668
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April 5, 2022
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When to call useResource:usage:
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5
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1478
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March 11, 2021
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Simd_half3 in a Header file
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5
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969
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March 9, 2021
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Metal shader language function
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1
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521
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March 8, 2021
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How do function constants work with textureBuffer? (Chapter 15 GPU driven rendering)
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14
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1373
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March 5, 2021
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Lighting issue on rotating object
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2
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592
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February 24, 2021
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MSAA on shadow pass
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1
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436
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February 20, 2021
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Skybox and water not lit in Composition pass
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3
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369
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February 20, 2021
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Render large collection of custom type with only one draw call
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2
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412
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February 18, 2021
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Why MTLPixelFormat.bgra8Unorm?
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2
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4079
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February 3, 2021
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Debug concrete frame metal shader
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2
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399
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February 3, 2021
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Chapter 4 playgrounds not compiling Xcode 12.0.1
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4
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2071
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January 21, 2021
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SIMD Metal Documentation
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3
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1890
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January 19, 2021
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MTLTexture to CIImage conversion generates wrong colors
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2
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2161
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January 17, 2021
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Advanced image processing in Metal
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4
|
745
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January 15, 2021
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#import "_.metal"
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2
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456
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January 13, 2021
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How to export an image in full size in Metal
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2
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985
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December 30, 2020
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Chapter 10 Fragment Post Processing use different texture colors
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2
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287
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December 30, 2020
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How to set the position of light
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2
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292
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December 19, 2020
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Rendering CGAL::Triangulation_3
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2
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308
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December 11, 2020
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