What is an Argument Buffer?
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2
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920
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April 14, 2021
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Chapter 15 Create Heap with Cube Map
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1
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409
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April 12, 2021
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Texture Sets in Xcode Asset Catalog
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5
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1262
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April 11, 2021
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Set IndexType on draw_indexed_primitives created on GPU
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2
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350
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April 9, 2021
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When to use stride or size
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2
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799
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April 7, 2021
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Can I turn off depthStencil for some object
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13
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1147
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April 6, 2021
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Atomics - Incremental kernel thread counter
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3
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963
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April 6, 2021
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Boids getting stuck - Chapter 17
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3
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607
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April 4, 2021
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Chapter 11 - Tessellation by distance - empty render
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7
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457
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April 4, 2021
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Chapter 16 Bug in the Fireworks section
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3
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782
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April 1, 2021
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How to use YUV In Metal
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1
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1142
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March 24, 2021
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Chapter 5 Starter Project Stride number when setting normals
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7
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1004
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March 20, 2021
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Chapter 9 - Forward Vector for 3D
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5
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1194
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March 20, 2021
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Does updating a renderable's position while rendering it cause race condition? (Chapter 9 Scene Graph)
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3
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302
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March 20, 2021
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About primitive assembly - always in same block?
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1
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268
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March 15, 2021
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Chapter 5 - MathLibrary matrix calculation (confusion about column-major)
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3
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555
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March 15, 2021
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Normals from procedural MDLMesh for Raytracing
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20
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1770
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March 15, 2021
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Errata for Metal by Tutorials, 2nd Edition
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27
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1451
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April 5, 2022
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When to call useResource:usage:
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5
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1235
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March 11, 2021
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Simd_half3 in a Header file
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5
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828
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March 9, 2021
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Metal shader language function
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1
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476
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March 8, 2021
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How do function constants work with textureBuffer? (Chapter 15 GPU driven rendering)
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14
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1140
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March 5, 2021
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Animation in Blender -> MDLAsset
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5
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768
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March 4, 2021
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Lighting issue on rotating object
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2
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470
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February 24, 2021
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MSAA on shadow pass
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1
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426
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February 20, 2021
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Skybox and water not lit in Composition pass
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3
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353
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February 20, 2021
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Render large collection of custom type with only one draw call
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2
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298
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February 18, 2021
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Why MTLPixelFormat.bgra8Unorm?
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2
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3716
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February 3, 2021
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Debug concrete frame metal shader
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2
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289
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February 3, 2021
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Chapter 4 playgrounds not compiling Xcode 12.0.1
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4
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1899
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January 21, 2021
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